Those feats are still very useful, but not essential. It is now baked into the system, and naturally scales with level so the above mentioned feats are no longer core to builds using those weapons. Players no longer need to take a specific feat to keep up with spellcasters in damage. This change is focused on addressing the issues around the Great Weapon Master and Sharpshooter Feats. You add your proficiency bonus only to the attack roll when you attack with a spell Why this? You declare which roll it is added to before seeing the results of the attack roll. You Add your proficiency bonus to your attack or damage roll when you attack using a weapon with which you have proficiency. The following text below the Proficiency Bonus paragraph of page 194 of the Player's Handbook now reads: As this is still an early draft of this document, an Appendix will be added later with more keywords and terminology that may be used. It is a simple and common enough rule that there's no reason not to use it to cut down on wording. One of the most common examples of this is referring to a character who can add double their proficiency bonus to a proficient skill as having Expertise in that skill. This document will lean more into that, adopting more terms and using some even as Keywords to indicate certain effects. Some things, such as dX for different dice sizes, are already adopted into previous handbooks. When anything becomes sufficiently popular and a community develops around it, a Lexicon, or series of common terms used, will naturally evolve. Numbers will NOT have been playtested, so if you would like to playtest them at your table, please do so! Building a Lexicon This revision is still in a draft phase, so please keep that in mind when discussing changes. These notes specifically discuss why these changes are made in particular. Periodically there will be notes throughout the changes proposed by this document. Furthermore, this makes for rather uninteresting gameplay for martial classes as their choices for actions are much narrower than those of a spellcaster. This is less of an issue for Hybrid classes (Martial/Spellcaster mixes like the Paladin) but still needs to be addressed. Spellcasters can often be seen bending reality to their whim at this level, whereas Martial classes are still stuck doing the same thing they did at lower levels, just more of it.
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